I presented the paper ‘Spime Builder: a Tangible Workbench for Designing Hyperlinked Objects’ at TEI 2009 in Cambridge, UK. Below is the abstract; here is a link to the paper.
“Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows for the placement of hyperlinks within physical models to couple physical artifacts with located interactive digital media. A computer vision system allows users to model three-dimensional objects and environments in real-time using physical materials and to place hyperlinks in specific areas using laser pointer gestures. We present a working system for real-time physical/digital exhibit design, and propose the means for expanding the system to assist Design for the Environment strategies in product design.”
I presented the paper ‘Spime Builder: a Tangible Workbench for Designing Hyperlinked Objects’ at TEI 2009 in Cambridge, UK. Below is the abstract; here is a link to the paper.
“Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows for the placement of hyperlinks within physical models to couple physical artifacts with located interactive digital media. A computer vision system allows users to model three-dimensional objects and environments in real-time using physical materials and to place hyperlinks in specific areas using laser pointer gestures. We present a working system for real-time physical/digital exhibit design, and propose the means for expanding the system to assist Design for the Environment strategies in product design.”
And a video: