Sourcemap is a publicly-populated directory of product origins and carbon footprints designed to inform sustainable choices. Released in September 2009, the site is used by thousands of people every day to research, optimize and share the supply chains behind everyday products. Visit Sourcemap.org for more information.
Leo on PRI’s The World [National Public Radio]
Visit Futurecraft.org for more information about this class and the past two years.
We published a paper detailing the course curriculum targeted at the computer-human-interaction community:Future Craft: How Digital Media is Transforming Product Design
Few people can experience a work of art the way a restorer can: as a tactile, multi-dimensional, ever-changing artifact. The Wetpaint project is seeking to broaden the audience that can appreciate the multifaceted histories of works of visual art through intuitive interfaces that bring the work of art diagnosticians to everyone. Thanks to the multi-spectral images generated by Maurizio Seracini, we are investigating touch-, multi-touch- and web-based tools for investigating the history of renaissance paintings. Our first paper entitled Wetpaint: Scraping Through Multi-Layered Images was presented at CHI 2009 in Boston. The touch screen was exhibited at the New York Italian Cultural Institute in November 2008, and at the Metropolitan Museum of Art in June 2009. You can see a very brief video of our first interface here, and we’ll continue to post more developments as they become public.
My old work from the kitchen of the future is being featured in Michael Fox and Miles Kemp’s new book Interactive Architecture. Here are some photos from the pre-release copy:
How can we use the web to communicate the intricacies of local culture? Last summer Matthew Hockenberry and I were invited to run a workshop in Taiwan’s ancient capital city, Tainan. The city is characterized in part by a number of bustling outdoor markets or ‘nightmarkets,’ including the An Ping craft market prominently featured in this video. Four teams of students were asked to translate features of the local culture for a global audience using the internet. The experience confirmed the potential of online media for bringing people together, at the same time as it revealed the challenges of using mass media to express unique cultures. This video shows a summary of all their work over four days; the web artifacts are aggregated on this mashup.
I designed the interior of NXXT Restaurant & Bar, a futuristic diner in Chicago’s Humboldt Park serving a modern re-interpretation of comfort food. It is an elemental space, with natural materials and hints of earth, water and fire. I also designed three types of chairs for the restaurant: a bar stool, a dining chair and an armchair, all of which were custom-built just blocks away. I took photographs of how the chairs were made and the restaurant under construction, and here are some of my favorite images from the opening last night:
i always suspected that magical things happen in the medialab during the wee hours of the night – this recently uncovered evidence only confirms my worst fears
Ladycoy is a papier-mache woman on the street at night. She plays witness to the occurrences around her through a tiny videocamera in her head. Here is the latest version of her movie:
Vanessa Harden and I showed ladycoy at the CollisionX show at Art Interactive Nov 18- Dec 3, 2006.
I ran a workshop for sponsors and students called ‘Product Autopsy’ at John Maeda’s Simplicity Meeting on Cape Cod in March 2007. Various objects were dissected and their function, manufacturing and design teased out of them as they were pinned to white boards. In every case, the resulting product+narrative was much more beautiful than the original.
Abstract-
Product Autopsy: Where do things come from? And where do they go after we’re done with them? My work looks at alternative ways to make, use and throw away. In this workshop we will dissect defunct devices and create a narrative from their constituent parts: How was it made? Who made it? Can I make it? What is it for? Is that all? Where does it go? Is it trash?
more pictures from the workshop:
ernesto arroyo and i designed an interactive installation called gurgle, which has been exhibited at Art Interactive Gallery in Cambridge and is currently on display in MIT’s infinite corridor:
Precious are those moments during the day when we feel truly refreshed. Gurgle is a multimedia art installation for water fountains with three goals:
1. encourage hydration
2. beautify campus
3. enable meditation
Don’t you hate dishes? The DishMaker is a new kind of appliance that makes cups, bowls and plates on demand and recycles them when you’re done. Before dinner, you simply program the Dishmaker and in less than ten minutes, it stamps out all of the dishes for a family of four. After you’ve finished eating, simply return the dishes to the Dishmaker where they are flattened for storage. The dishwasher-sized device takes advantage of a little-known property of acrylic to recycle a single dish one thousand times with less energy than it takes to make a single ceramic dish.
in MIT’s kitchen of the future (counterintelligence) Chia-Hsun Lee and I looked at novel ways to present information. After many tries, it turned out that nobody wants a kitchen that makes cooking more efficient, but, on the other hand, everybody likes new interfaces that make the kitchen more fun. here is the evolution of the research (in papers):
The Kitchen as a Graphical User Interface: Everyday objects can become computer interfaces by the overlay of digital information. This paper describes scenarios and implementations in which imagery is digitally painted on the objects and spaces of a kitchen. Five augmented physical interfaces were designed to orient and inform people in the tasks of cleaning, cooking, and accessing information: Information Table, Information Annotation of Kitchen, HeatSink, Spatial Definition, and Social Floor. Together, these interfaces augment the entire room into a single graphical user interface.
A Framework for Designing Intelligent Task-Oriented Augmented Reality User Interfaces: A task-oriented space can benefit from an augmented reality
interface that layers the existing tools and surfaces with useful information to make cooking more easy, safe and efficient. To serve experienced users as well as novices, augmented reality interfaces need to adapt modalities to the user’s expertise and allow for multiple ways to perform tasks. We present a framework for designing an intelligent user interface that informs and choreographs multiple tasks in a single space according to a model of tasks and users. A residential kitchen has been outfitted with systems to gather data from tools and surfaces and project multi-modal interfaces back onto the tools and surfaces themselves. Based on user evaluations of this augmented reality kitchen, we propose a system to tailor information modalities based on the spatial and temporal qualities of the task, and the expertise, location and progress of the user. The intelligent augmented reality user interface choreographs multiple tasks in the same space at the same time.
Attention-Based Design of Augmented Reality InterfacesThe objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the space, it becomes crucial to design the information to make optimal use of users’ attention. We have prototyped and evaluated a real-world augmented reality kitchen where user-centered interfaces and displays can be projected anywhere in the space to improve its usability. The augmented environment is designed to support the activities of a variety of people in diverse kitchen environments. This paper presents five intelligent kitchen systems that layer useful interfaces onto the refrigerator, range, cabinets, countertops and sink. The interface design is driven by
human factors, especially attention theory and user evaluations. By projecting interfaces where they require the least cognitive load, we hope to improve the
performance and confidence of users. The design employs cueing and search principles from attention theory. We present the results of pilot studies and future directions for our work.
Cooking with the Elements : The glut of information produced by ubiquitous computing in augmented reality environments requires that the resulting information displays be tailored to the attention of users and mapped directly to the objects and surfaces of the space. This paper proposes a method for designing and implementing ambient information displays combining ambient displays and augmented reality to produce useful intuitive interfaces that are concretely mapped to architectural spaces for the purposes of expanding and enriching the quality and sensuality of user experience.